“People have to spend more money to get the memory card.” He also lumps in the back touchpad, and OLED as potential factors for the PS Vita’s inevitable demise, albeit for different reason ...
It’s a lot to take in so early in the game – but Freedom Wars Remastered attempts to get the world-building out of the way ...
“People have to spend more money to get the memory card.” He also lumps in the back touchpad, and OLED as potential factors for the PS Vita’s inevitable demise, albeit for different reason ...
The PS Vita struggled due to technical choices like proprietary memory cards and rear touchpad, according to Shuhei Yoshida. Limited resources led to prioritizing PS4 over handheld projects ...
Former PlayStation executive Shuhei ... was a combination of factors that lead the Vita to sell poorly. One reason was its proprietary memory cards. They were incredibly expensive and just added ...
on PS Vita. It was lovely hardware." "Several technical choices we as a company made weren't really good ones," he continued. "One of which was the proprietary memory cards. That was a mistake ...
Shuhei Yoshida, a now-former PlayStation executive ... "One of which was the dedicated proprietary memory cards — that was a mistake. People had to spend more money to get the memory cards." ...
He also listed the various features that he felt weren’t necessary, listing “dedicated memory cards. That was a mistake ... by Kaizen Game Works. The PS Vita was released in December ...
The PS Vita had features akin to the Nintendo Switch but suffered from key development missteps, like using proprietary memory cards that increased costs. Innovative features like the back touchpad ...
Former PlayStation executive Shuhei Yoshida has explained why ... one of which was dedicated memory cards: you had to purchase a proprietary memory card [and] that was a mistake, [because] people had ...